So long ago, I asked on my Twitter page for suggestions on what should I model next. They came with a lot a great ideas, some of them ambitious and some other more humble, like this one (thanks Abi for the proposal btw).
"A toothbrush" was the only instruction. I could have chosen a simply plain toothbrush but that would have been boring and I wanted to practice hard surface. So I looked for some reference and picked some complex shapes.
Started modeling and made the high poly mesh, did the retopology and baked them (could have rendered the high poly directly, but "highpoly to lowpoly" was another discipline I wanted to practice).
And then, the project was frozen for more than a year.
But now, with the arrival of Geometry Nodes to Blender, it's the perfect moment to resume the project and use this powerful tool to make the toothbrush bristles, avoiding to use particles systems, which would be far more difficult and problematic.
The main focus of this portfolio entry are the GeoNodes, and more specifically, the use of image textures in the procedural geometric operations instead of vertex weights, proximities, and other methods
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I have tried to present it as if it were a TV commercial, adding a slight touch of humour with the fake brand replica.
I hope you like it as much as I enjoyed bringing this to life!